Broken Bones IV vs [x2 LUCK + CRIMSON] Roll for Anime!

Broken Bones IV currently leads with 5,804 concurrent players against 950, a 6.1Γ— advantage. On all-time peak the record belongs to Broken Bones IV at 6,392 concurrent players, versus 1,979. Lifetime, Broken Bones IV has more visits (1.5B vs 1M). Full side-by-side history for Broken Bones IV and [x2 LUCK + CRIMSON] Roll for Anime! is charted above.

Broken Bones IV
5,804
playing now
6,392 24h peak Β· 1.5B visits
VS
[πŸ€x2 LUCK + CRIMSON🩸] Roll for Anime! 🎲
950
playing now
1,349 24h peak Β· 1M visits

Player count history

Broken Bones IV[x2 LUCK + CRIMSON] Roll for Anime!

Head to head

Metric Broken Bones IV [x2 LUCK + CRIMSON] Roll for Anime!Difference
Playing now5,8049504,854 (6.1Γ—)
24h peak6,3921,3495,043 (4.7Γ—)
24h average5,1729374,235 (5.5Γ—)
7-day peak6,3921,9144,478 (3.3Γ—)
7-day average3,6119332,678 (3.9Γ—)
30-day peak6,3921,9144,478 (3.3Γ—)
All-time peak6,3921,9794,413 (3.2Γ—)
24h changeβ–² 32.3%β–Ό 7.4%β€”
7d changeβ€”β€”β€”
Total visits1.5B1M1.5B (1443.5Γ—)
Visits (24h)612.2K47.7K564.5K (12.8Γ—)
Visits (7d)2.7M259.4K2.4M (10.3Γ—)
Favorites4.4M3.9K4.4M (1134.5Γ—)
Rating88.3%97.0%β€”
Global rank (players)#311#1,481of 5,403
Trending score159.51.2β€”
CreatedNov 7, 2018Jul 15, 2026β€”
GenreSimulationSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 6 days for Broken Bones IV, 6 for [x2 LUCK + CRIMSON] Roll for Anime!.

Broken Bones IV vs [x2 LUCK + CRIMSON] Roll for Anime! β€” Player Count Comparison | RoVitals