[X2] Freeze for UGC vs [KAIJU] My Dancing Animals!
[KAIJU] My Dancing Animals! currently leads with 4,138 concurrent players against 2,042, a 2.0× advantage. On all-time peak the record belongs to [X2] Freeze for UGC at 6,305 concurrent players, versus 4,138. Momentum favours [KAIJU] My Dancing Animals!: +60.7% week over week versus -6.5% for [X2] Freeze for UGC. Lifetime, [X2] Freeze for UGC has more visits (24.3M vs 2.9M). Full side-by-side history for [X2] Freeze for UGC and [KAIJU] My Dancing Animals! is charted above.
[X2] Freeze for UGC 🧊
2,042
playing now
2,601 24h peak · 24.3M visits
VS
[KAIJU] My Dancing Animals!
4,138
playing now
4,034 24h peak · 2.9M visits
Player count history
[X2] Freeze for UGC[KAIJU] My Dancing Animals!
Head to head
| Metric | [X2] Freeze for UGC | [KAIJU] My Dancing Animals! | Difference |
|---|---|---|---|
| Playing now | 2,042 | 4,138 | 2,096 (2.0×) |
| 24h peak | 2,601 | 4,034 | 1,433 (1.6×) |
| 24h average | 2,215 | 3,391 | 1,176 (1.5×) |
| 7-day peak | 4,037 | 4,034 | 3 |
| 7-day average | 2,498 | 2,547 | 49 |
| 30-day peak | 4,815 | 4,034 | 781 |
| All-time peak | 6,305 | 4,138 | 2,167 (1.5×) |
| 24h change | ▼ 25.3% | ▲ 23.0% | — |
| 7d change | ▼ 6.5% | ▲ 60.7% | — |
| Total visits | 24.3M | 2.9M | 21.4M (8.4×) |
| Visits (24h) | 361.9K | 290.2K | 71.7K |
| Visits (7d) | 2.7M | 1.8M | 854.7K |
| Favorites | 232.8K | 16.5K | 216.3K (14.1×) |
| Rating | 79.5% | 98.3% | — |
| Global rank (players) | #971 | #543 | of 8,284 |
| Trending score | -37.5 | 115.9 | — |
| Created | Jun 21, 2024 | Dec 29, 2025 | — |
| Genre | Obby & Platformer | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [X2] Freeze for UGC, 9 for [KAIJU] My Dancing Animals!.