[NEW EVENT] Hypershot vs [SUSPENSION] Junk Mechanics
[NEW EVENT] Hypershot currently leads with 30,804 concurrent players against 5,744, a 5.4× advantage. On all-time peak the record belongs to [NEW EVENT] Hypershot at 36,758 concurrent players, versus 12,823. Momentum favours [NEW EVENT] Hypershot: +13.2% week over week versus +10.0% for [SUSPENSION] Junk Mechanics. Lifetime, [NEW EVENT] Hypershot has more visits (1.2B vs 27.4M). Full side-by-side history for [NEW EVENT] Hypershot and [SUSPENSION] Junk Mechanics is charted above.
[🔥NEW EVENT] Hypershot
30,804
playing now
33,744 24h peak · 1.2B visits
VS
[SUSPENSION] Junk Mechanics
5,744
playing now
9,644 24h peak · 27.4M visits
Player count history
[NEW EVENT] Hypershot[SUSPENSION] Junk Mechanics
Head to head
| Metric | [NEW EVENT] Hypershot | [SUSPENSION] Junk Mechanics | Difference |
|---|---|---|---|
| Playing now | 30,804 | 5,744 | 25,060 (5.4×) |
| 24h peak | 33,744 | 9,644 | 24,100 (3.5×) |
| 24h average | 27,897 | 5,807 | 22,090 (4.8×) |
| 7-day peak | 35,290 | 12,823 | 22,467 (2.8×) |
| 7-day average | 28,256 | 6,491 | 21,765 (4.4×) |
| 30-day peak | 35,290 | 12,823 | 22,467 (2.8×) |
| All-time peak | 36,758 | 12,823 | 23,935 (2.9×) |
| 24h change | ▲ 0.1% | ▼ 4.5% | — |
| 7d change | ▲ 13.2% | ▲ 10.0% | — |
| Total visits | 1.2B | 27.4M | 1.2B (44.4×) |
| Visits (24h) | 3M | 658.3K | 2.4M (4.6×) |
| Visits (7d) | 22.4M | 5M | 17.5M (4.5×) |
| Favorites | 19.5M | 52.8K | 19.4M (368.5×) |
| Rating | 94.6% | 86.8% | — |
| Global rank (players) | #50 | #326 | of 7,928 |
| Trending score | -5.6 | -39.5 | — |
| Created | May 17, 2024 | Mar 12, 2026 | — |
| Genre | Shooter | Simulation | — |
Other comparisons
[NEW EVENT] Hypershot vs [FORSAKEN COLLAB] Retro Tower Defense[NEW EVENT] Hypershot vs Merge a Mini Army[NEW EVENT] Hypershot vs Scary Shawarma Kiosk: the ANOMALY [horror][NEW EVENT] Hypershot vs [UPDATE] Heroes Battlegrounds[NEW EVENT] Hypershot vs [UPD] Load The Truck![NEW EVENT] Hypershot vs [1.5x Luck] Dungeon Quest RebornCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [NEW EVENT] Hypershot, 13 for [SUSPENSION] Junk Mechanics.