[NEW EVENT] Hypershot vs [SUSPENSION] Junk Mechanics

[NEW EVENT] Hypershot currently leads with 30,804 concurrent players against 5,744, a 5.4× advantage. On all-time peak the record belongs to [NEW EVENT] Hypershot at 36,758 concurrent players, versus 12,823. Momentum favours [NEW EVENT] Hypershot: +13.2% week over week versus +10.0% for [SUSPENSION] Junk Mechanics. Lifetime, [NEW EVENT] Hypershot has more visits (1.2B vs 27.4M). Full side-by-side history for [NEW EVENT] Hypershot and [SUSPENSION] Junk Mechanics is charted above.

[🔥NEW EVENT] Hypershot
30,804
playing now
33,744 24h peak · 1.2B visits
VS
[SUSPENSION] Junk Mechanics
5,744
playing now
9,644 24h peak · 27.4M visits

Player count history

[NEW EVENT] Hypershot[SUSPENSION] Junk Mechanics

Head to head

Metric [NEW EVENT] Hypershot [SUSPENSION] Junk MechanicsDifference
Playing now30,8045,74425,060 (5.4×)
24h peak33,7449,64424,100 (3.5×)
24h average27,8975,80722,090 (4.8×)
7-day peak35,29012,82322,467 (2.8×)
7-day average28,2566,49121,765 (4.4×)
30-day peak35,29012,82322,467 (2.8×)
All-time peak36,75812,82323,935 (2.9×)
24h change 0.1% 4.5%
7d change 13.2% 10.0%
Total visits1.2B27.4M1.2B (44.4×)
Visits (24h)3M658.3K2.4M (4.6×)
Visits (7d)22.4M5M17.5M (4.5×)
Favorites19.5M52.8K19.4M (368.5×)
Rating94.6%86.8%
Global rank (players)#50#326of 7,928
Trending score-5.6-39.5
CreatedMay 17, 2024Mar 12, 2026
GenreShooterSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [NEW EVENT] Hypershot, 13 for [SUSPENSION] Junk Mechanics.