Track & Field: Infinite vs Push Rock for Brainrots!
Push Rock for Brainrots! currently leads with 690 concurrent players against 377, a 1.8× advantage. On all-time peak the record belongs to Push Rock for Brainrots! at 2,203 concurrent players, versus 896. Momentum favours Track & Field: Infinite: +18.0% week over week versus -65.4% for Push Rock for Brainrots!. Lifetime, Track & Field: Infinite has more visits (178.1M vs 28M). Full side-by-side history for Track & Field: Infinite and Push Rock for Brainrots! is charted above.
Track & Field: Infinite
377
playing now
538 24h peak · 178.1M visits
VS
Push Rock for Brainrots!
690
playing now
926 24h peak · 28M visits
Player count history
Track & Field: InfinitePush Rock for Brainrots!
Head to head
| Metric | Track & Field: Infinite | Push Rock for Brainrots! | Difference |
|---|---|---|---|
| Playing now | 377 | 690 | 313 (1.8×) |
| 24h peak | 538 | 926 | 388 (1.7×) |
| 24h average | 401 | 636 | 235 (1.6×) |
| 7-day peak | 857 | 926 | 69 |
| 7-day average | 465 | 492 | 27 |
| 30-day peak | 857 | 1,745 | 888 (2.0×) |
| All-time peak | 896 | 2,203 | 1,307 (2.5×) |
| 24h change | ▲ 4.2% | ▲ 33.3% | — |
| 7d change | ▲ 18.0% | ▼ 65.4% | — |
| Total visits | 178.1M | 28M | 150.1M (6.4×) |
| Visits (24h) | 59.4K | 60.3K | 947 |
| Visits (7d) | 526.5K | 373.1K | 153.4K |
| Favorites | 254.7K | 56.9K | 197.8K (4.5×) |
| Rating | 83.6% | 96.3% | — |
| Global rank (players) | #1,913 | #1,475 | of 7,213 |
| Trending score | -34.1 | 78.3 | — |
| Created | Feb 18, 2024 | May 8, 2026 | — |
| Genre | Sports & Racing | Simulation | — |
Other comparisons
Track & Field: Infinite vs Raft Ride Down a Jungle WaterslideTrack & Field: Infinite vs STITCH'S PRISON RUN! (Obby)Track & Field: Infinite vs [WEDGE+SUNSHOWER REWORK] Project Mirror LabyrinthTrack & Field: Infinite vs AI InterrogationTrack & Field: Infinite vs Prop Morph TowerTrack & Field: Infinite vs Croydon: London Bus SimulatorCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 10 days for Track & Field: Infinite, 10 for Push Rock for Brainrots!.