combat testing vs Grow Per RNG

Grow Per RNG currently leads with 5 concurrent players against 0, a 5.0Γ— advantage. On all-time peak the record belongs to Grow Per RNG at 5 concurrent players, versus 0. Lifetime, Grow Per RNG has more visits (2.7M vs 27.5K). Full side-by-side history for combat testing and Grow Per RNG is charted above.

combat testing
0
playing now
0 24h peak Β· 27.5K visits
VS
Grow Per RNG 🎲
5
playing now
5 24h peak Β· 2.7M visits

Player count history

combat testingGrow Per RNG

Head to head

Metric combat testing Grow Per RNGDifference
Playing now055
24h peak055
24h average011
7-day peak055
7-day average011
30-day peak055
All-time peak055
24h changeβ€”β€”β€”
7d changeβ€”β€”β€”
Total visits27.5K2.7M2.7M (98.7Γ—)
Visits (24h)0202202
Visits (7d)3566563 (188.7Γ—)
Favorites141104.2K104K (738.8Γ—)
Rating84.4%92.3%β€”
Global rank (players)#6,536#5,249of 7,461
Trending score0.00.0β€”
CreatedOct 5, 2023Sep 2, 2025β€”
GenreSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 2 days for combat testing, 6 for Grow Per RNG.

combat testing vs Grow Per RNG β€” Player Count Comparison | RoVitals