combat testing vs Grow Per RNG
Grow Per RNG currently leads with 5 concurrent players against 0, a 5.0Γ advantage. On all-time peak the record belongs to Grow Per RNG at 5 concurrent players, versus 0. Lifetime, Grow Per RNG has more visits (2.7M vs 27.5K). Full side-by-side history for combat testing and Grow Per RNG is charted above.
combat testing
0
playing now
0 24h peak Β· 27.5K visits
VS
Grow Per RNG π²
5
playing now
5 24h peak Β· 2.7M visits
Player count history
combat testingGrow Per RNG
Head to head
| Metric | combat testing | Grow Per RNG | Difference |
|---|---|---|---|
| Playing now | 0 | 5 | 5 |
| 24h peak | 0 | 5 | 5 |
| 24h average | 0 | 1 | 1 |
| 7-day peak | 0 | 5 | 5 |
| 7-day average | 0 | 1 | 1 |
| 30-day peak | 0 | 5 | 5 |
| All-time peak | 0 | 5 | 5 |
| 24h change | β | β | β |
| 7d change | β | β | β |
| Total visits | 27.5K | 2.7M | 2.7M (98.7Γ) |
| Visits (24h) | 0 | 202 | 202 |
| Visits (7d) | 3 | 566 | 563 (188.7Γ) |
| Favorites | 141 | 104.2K | 104K (738.8Γ) |
| Rating | 84.4% | 92.3% | β |
| Global rank (players) | #6,536 | #5,249 | of 7,461 |
| Trending score | 0.0 | 0.0 | β |
| Created | Oct 5, 2023 | Sep 2, 2025 | β |
| Genre | Simulation | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 2 days for combat testing, 6 for Grow Per RNG.