2X EXP [V 4.0] The Shadow Network vs [x2 LUCK + CRIMSON] Roll for Anime!

2X EXP [V 4.0] The Shadow Network currently leads with 2,989 concurrent players against 732, a 4.1Γ— advantage. On all-time peak the record belongs to 2X EXP [V 4.0] The Shadow Network at 3,894 concurrent players, versus 1,979. Lifetime, 2X EXP [V 4.0] The Shadow Network has more visits (67.6M vs 1M). Full side-by-side history for 2X EXP [V 4.0] The Shadow Network and [x2 LUCK + CRIMSON] Roll for Anime! is charted above.

2X EXP [V 4.0] The Shadow Network
2,989
playing now
3,894 24h peak Β· 67.6M visits
VS
[πŸ€x2 LUCK + CRIMSON🩸] Roll for Anime! 🎲
732
playing now
1,052 24h peak Β· 1M visits

Player count history

2X EXP [V 4.0] The Shadow Network[x2 LUCK + CRIMSON] Roll for Anime!

Head to head

Metric 2X EXP [V 4.0] The Shadow Network [x2 LUCK + CRIMSON] Roll for Anime!Difference
Playing now2,9897322,257 (4.1Γ—)
24h peak3,8941,0522,842 (3.7Γ—)
24h average2,9598572,102 (3.5Γ—)
7-day peak3,8941,9141,980 (2.0Γ—)
7-day average2,2829211,361 (2.5Γ—)
30-day peak3,8941,9141,980 (2.0Γ—)
All-time peak3,8941,9791,915 (2.0Γ—)
24h changeβ–² 22.5%β–Ό 14.6%β€”
7d changeβ€”β€”β€”
Total visits67.6M1M66.5M (64.5Γ—)
Visits (24h)314.6K47.1K267.5K (6.7Γ—)
Visits (7d)1.3M269.3K988.9K (4.7Γ—)
Favorites312.5K3.9K308.6K (79.6Γ—)
Rating90.6%97.0%β€”
Global rank (players)#531#1,560of 5,522
Trending score101.9-19.9β€”
CreatedSep 14, 2023Jul 15, 2026β€”
GenreAdventureSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 6 days for 2X EXP [V 4.0] The Shadow Network, 7 for [x2 LUCK + CRIMSON] Roll for Anime!.

2X EXP [V 4.0] The Shadow Network vs [x2 LUCK + CRIMSON] Roll for Anime! β€” Player Count Comparison | RoVitals