[EVENT] Pull a Sword vs Kaiju Arisen 5.0

[EVENT] Pull a Sword currently leads with 1,461 concurrent players against 939, a 1.6× advantage. On all-time peak the record belongs to [EVENT] Pull a Sword at 2,558 concurrent players, versus 2,410. Momentum favours Kaiju Arisen 5.0: -20.3% week over week versus -29.2% for [EVENT] Pull a Sword. Lifetime, [EVENT] Pull a Sword has more visits (401.4M vs 6.5M). Full side-by-side history for [EVENT] Pull a Sword and Kaiju Arisen 5.0 is charted above.

[EVENT] Pull a Sword
1,461
playing now
1,895 24h peak · 401.4M visits
VS
Kaiju Arisen 5.0
939
playing now
1,210 24h peak · 6.5M visits

Player count history

[EVENT] Pull a SwordKaiju Arisen 5.0

Head to head

Metric [EVENT] Pull a Sword Kaiju Arisen 5.0Difference
Playing now1,461939522 (1.6×)
24h peak1,8951,210685 (1.6×)
24h average1,410996414
7-day peak1,8951,731164
7-day average1,1981,10791
30-day peak2,0261,866160
All-time peak2,5582,410148
24h change 13.7% 4.2%
7d change 29.2% 20.3%
Total visits401.4M6.5M394.9M (61.9×)
Visits (24h)129.1K105.5K23.6K
Visits (7d)802.1K887.9K85.7K
Favorites639.4K48.8K590.6K (13.1×)
Rating97.3%90.2%
Global rank (players)#1,040#1,403of 7,929
Trending score54.6-29.4
CreatedJun 22, 2023Dec 29, 2025
GenreSimulationAction

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [EVENT] Pull a Sword, 12 for Kaiju Arisen 5.0.