[EVENT] Pull a Sword vs Convenience Store in Korea ASMR

Convenience Store in Korea ASMR currently leads with 1,639 concurrent players against 1,430. On all-time peak the record belongs to [EVENT] Pull a Sword at 2,558 concurrent players, versus 2,252. Momentum favours Convenience Store in Korea ASMR: -11.1% week over week versus -29.2% for [EVENT] Pull a Sword. Lifetime, [EVENT] Pull a Sword has more visits (401.3M vs 42.7M). Full side-by-side history for [EVENT] Pull a Sword and Convenience Store in Korea ASMR is charted above.

[EVENT] Pull a Sword
1,430
playing now
1,895 24h peak · 401.3M visits
VS
Convenience Store in Korea ASMR
1,639
playing now
1,675 24h peak · 42.7M visits

Player count history

[EVENT] Pull a SwordConvenience Store in Korea ASMR

Head to head

Metric [EVENT] Pull a Sword Convenience Store in Korea ASMRDifference
Playing now1,4301,639209
24h peak1,8951,675220
24h average1,4081,33474
7-day peak1,8951,8941
7-day average1,1981,14355
30-day peak2,0261,894132
All-time peak2,5582,252306
24h change 14.9% 41.6%
7d change 29.2% 11.1%
Total visits401.3M42.7M358.6M (9.4×)
Visits (24h)132K172K40K
Visits (7d)805.1K1.2M360.2K
Favorites639.4K181.2K458.2K (3.5×)
Rating97.3%91.4%
Global rank (players)#1,072#961of 7,929
Trending score54.151.2
CreatedJun 22, 2023Apr 11, 2026
GenreSimulationSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [EVENT] Pull a Sword, 11 for Convenience Store in Korea ASMR.