Deltarune: Connected vs Train to Fight

Train to Fight currently leads with 1,785 concurrent players against 694, a 2.6× advantage. On all-time peak the record belongs to Train to Fight at 4,040 concurrent players, versus 1,900. Momentum favours Train to Fight: -19.6% week over week versus -27.2% for Deltarune: Connected. Lifetime, Train to Fight has more visits (187.9M vs 6.9M). Full side-by-side history for Deltarune: Connected and Train to Fight is charted above.

Deltarune: Connected
694
playing now
1,168 24h peak · 6.9M visits
VS
Train to Fight
1,785
playing now
2,282 24h peak · 187.9M visits

Player count history

Deltarune: ConnectedTrain to Fight

Head to head

Metric Deltarune: Connected Train to FightDifference
Playing now6941,7851,091 (2.6×)
24h peak1,1682,2821,114 (2.0×)
24h average8151,626811 (2.0×)
7-day peak1,6483,5091,861 (2.1×)
7-day average1,0112,0831,072 (2.1×)
30-day peak1,9003,5091,609 (1.8×)
All-time peak1,9004,0402,140 (2.1×)
24h change 6.8% 0.1%
7d change 27.2% 19.6%
Total visits6.9M187.9M181M (27.2×)
Visits (24h)70.5K200.4K129.9K (2.8×)
Visits (7d)581.6K1.9M1.3M (3.2×)
Favorites79.2K141.3K62.1K (1.8×)
Rating98.5%91.5%
Global rank (players)#1,784#972of 7,707
Trending score-55.2-69.7
CreatedMar 24, 2023Feb 8, 2025
GenreRoleplay & Avatar SimSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 12 days for Deltarune: Connected, 11 for Train to Fight.