Adopt and Raise vs Board Game Insanity

Board Game Insanity currently leads with 148 concurrent players against 72, a 2.1× advantage. On all-time peak the record belongs to Adopt and Raise at 312 concurrent players, versus 297. Momentum favours Adopt and Raise: -21.5% week over week versus -36.5% for Board Game Insanity. Lifetime, Adopt and Raise has more visits (544M vs 24.7M). Full side-by-side history for Adopt and Raise and Board Game Insanity is charted above.

Adopt and Raise
72
playing now
202 24h peak · 544M visits
VS
Board Game Insanity 🎲
148
playing now
200 24h peak · 24.7M visits

Player count history

Adopt and RaiseBoard Game Insanity

Head to head

Metric Adopt and Raise Board Game InsanityDifference
Playing now7214876 (2.1×)
24h peak2022002
24h average1151114
7-day peak22020614
7-day average12810127
30-day peak26129635
All-time peak31229715
24h change 19.6% 15.6%
7d change 21.5% 36.5%
Total visits544M24.7M519.4M (22.0×)
Visits (24h)18.2K7.7K10.5K (2.4×)
Visits (7d)140.6K57.4K83.2K (2.5×)
Favorites1.9M145.6K1.7M (12.8×)
Rating78.4%75.1%
Global rank (players)#3,695#3,287of 8,339
Trending score-17.816.5
CreatedDec 14, 2017Mar 9, 2021
GenreRoleplay & Avatar SimStrategy

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for Adopt and Raise, 13 for Board Game Insanity.