Fencing vs Broken Bones
Fencing currently leads with 0 concurrent players against 0. On all-time peak the record belongs to Fencing at 8 concurrent players, versus 0. Lifetime, Fencing has more visits (33.6M vs 5.1M). Full side-by-side history for Fencing and Broken Bones is charted above.
Fencing
0
playing now
6 24h peak · 33.6M visits
VS
⚰️ Broken Bones ⚰️
0
playing now
0 24h peak · 5.1M visits
Player count history
FencingBroken Bones
Head to head
| Metric | Fencing | Broken Bones | Difference |
|---|---|---|---|
| Playing now | 0 | 0 | tie |
| 24h peak | 6 | 0 | 6 |
| 24h average | 2 | 0 | 2 |
| 7-day peak | 6 | 0 | 6 |
| 7-day average | 1 | 0 | 1 |
| 30-day peak | 6 | 0 | 6 |
| All-time peak | 8 | 0 | 8 |
| 24h change | ▲ 100.0% | — | — |
| 7d change | — | — | — |
| Total visits | 33.6M | 5.1M | 28.5M (6.6×) |
| Visits (24h) | 369 | 0 | 369 |
| Visits (7d) | 2.6K | 0 | 2.6K |
| Favorites | 119.3K | 92.1K | 27.2K |
| Rating | 75.0% | 79.2% | — |
| Global rank (players) | #4,767 | #4,761 | of 6,254 |
| Trending score | 0.0 | 0.0 | — |
| Created | Jun 22, 2009 | Oct 3, 2010 | — |
| Genre | Action | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 6 days for Fencing, 3 for Broken Bones.