Capture The Flag vs Grow Per RNG
Grow Per RNG currently leads with 2 concurrent players against 0, a 2.0Γ advantage. On all-time peak the record belongs to Grow Per RNG at 5 concurrent players, versus 0. Lifetime, Grow Per RNG has more visits (2.7M vs 0). Full side-by-side history for Capture The Flag and Grow Per RNG is charted above.
Capture The Flag
0
playing now
0 24h peak Β· 0 visits
VS
Grow Per RNG π²
2
playing now
5 24h peak Β· 2.7M visits
Player count history
Capture The FlagGrow Per RNG
Head to head
| Metric | Capture The Flag | Grow Per RNG | Difference |
|---|---|---|---|
| Playing now | 0 | 2 | 2 |
| 24h peak | 0 | 5 | 5 |
| 24h average | 0 | 2 | 2 |
| 7-day peak | 0 | 5 | 5 |
| 7-day average | 0 | 1 | 1 |
| 30-day peak | 0 | 5 | 5 |
| All-time peak | 0 | 5 | 5 |
| 24h change | β | β | β |
| 7d change | β | β | β |
| Total visits | 0 | 2.7M | 2.7M |
| Visits (24h) | 0 | 248 | 248 |
| Visits (7d) | 0 | 414 | 414 |
| Favorites | 0 | 104.2K | 104.2K |
| Rating | β | 92.3% | β |
| Global rank (players) | #5,519 | #5,217 | of 7,327 |
| Trending score | 0.0 | 0.0 | β |
| Created | Nov 7, 2017 | Sep 2, 2025 | β |
| Genre | Simulation | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 2 days for Capture The Flag, 6 for Grow Per RNG.