[HELI] Fallen Survival vs [UPD4] Saiyan Incremental
[HELI] Fallen Survival currently leads with 1,200 concurrent players against 495, a 2.4× advantage. On all-time peak the record belongs to [HELI] Fallen Survival at 3,523 concurrent players, versus 1,442. Momentum favours [HELI] Fallen Survival: +0.7% week over week versus -34.2% for [UPD4] Saiyan Incremental. Lifetime, [HELI] Fallen Survival has more visits (46.5M vs 654.9K). Full side-by-side history for [HELI] Fallen Survival and [UPD4] Saiyan Incremental is charted above.
[🚁HELI] Fallen Survival🏹
1,200
playing now
2,203 24h peak · 46.5M visits
VS
[UPD4] Saiyan Incremental
495
playing now
831 24h peak · 654.9K visits
Player count history
[HELI] Fallen Survival[UPD4] Saiyan Incremental
Head to head
| Metric | [HELI] Fallen Survival | [UPD4] Saiyan Incremental | Difference |
|---|---|---|---|
| Playing now | 1,200 | 495 | 705 (2.4×) |
| 24h peak | 2,203 | 831 | 1,372 (2.7×) |
| 24h average | 1,548 | 610 | 938 (2.5×) |
| 7-day peak | 3,107 | 1,397 | 1,710 (2.2×) |
| 7-day average | 1,346 | 721 | 625 (1.9×) |
| 30-day peak | 3,107 | 1,397 | 1,710 (2.2×) |
| All-time peak | 3,523 | 1,442 | 2,081 (2.4×) |
| 24h change | ▼ 12.9% | ▼ 2.6% | — |
| 7d change | ▲ 0.7% | ▼ 34.2% | — |
| Total visits | 46.5M | 654.9K | 45.8M (71.0×) |
| Visits (24h) | 46.6K | 21.1K | 25.5K (2.2×) |
| Visits (7d) | 328.3K | 195.9K | 132.4K (1.7×) |
| Favorites | 276.6K | 30.5K | 246K (9.1×) |
| Rating | 85.1% | 90.2% | — |
| Global rank (players) | #1,049 | #1,834 | of 8,339 |
| Trending score | 47.0 | -41.5 | — |
| Created | Jul 15, 2022 | Jul 1, 2026 | — |
| Genre | Action | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for [HELI] Fallen Survival, 9 for [UPD4] Saiyan Incremental.